Vision Elitra GTS : Mattia Brunelli
The Elitra GTS is the result of evolutionary design of previous personal projects, an halo car with no real brand attached with styling that tries to diverge from what we can see everyday, achieving unique styling which objective is to be recognizable on its own and to no be confused with something else on the road; of course is a vanity project, although data like ergonomics and general fitting of parts were considered, it’s still more of a styling exercise than a production attempt.
Elitra is a driver focused two seater hyper-car that wants as much as possible to envelop the occupants of the vehicle in a jet-fighter styled cockpit, with the rest of the body “floating” around the fuselage for giving the impression of wings and moving surfaces like flaps and ailerons.
The cockpit features a glass canopy for plane-like visibility with glass even on the lower body and heads up display for both driving data and the infotainment system.
In the rear, the engine sits on open air with the exhaust sitting on top of the diffuser: the body surfaces envelop the powertrain flowing down on the sides, terminating in two side wings that regulate the airflow both through the engine and to the wheels. Front of the car, the pointy nose is detached from the rest of the car, attached only to the front wheels and the structure with no visual cues of physical attachment to the fuselage.
Every technical component of the car receives air directly since there’s minimal interference from the exterior body. The car is built thinking on a Wankel or electrical drivetrain, with the batteries stored under the fuselage enclosed by the carbon fiber of the central diffuser.
In the GTS version, the Elitra becomes wider and lower, adding more stabilizing surfaces around the wheel arches for a more aggressive and track focused look. For as dramatic as it sounds, this styling didn’t follow the ‘stealth’ approach of hard surfaces, steep angles and rough corners inspired by common references like the F22 or the F117, in fact it tries to be more fluid and soft, accompanying the airflow with more natural, eroded surfaces, for a presence that’s more swift than aggressive, more delicate than an “in your face” approach; a car less intimidating but still of great scenic presence.
The assembly tries to feel as light and thin as possible, all to give the sensation of hoovering above the ground. On the inside, every command is reserved to the two, monochrome digital hoods: the driver’s screen features all the normal data arranged like the real hood of a jet fighter.
The main screen feature just the essential controls of the car arranged in a minimal, single color style reducing distractions to the minimum, showing both driver and passengers just the essential info about media or climate control for a more solid and thrilling driving experience. The Speedster GTS, without roof above the occupants, brings all the exoticness of the project to an higher level.